The system.transitions library is a simple animations toolkit to use in your projects, your games, your websites.
- License:
- See:
-
- For more usage, read the system.transitions tutorial.
Example
Javascript script
"use strict" ;
window.onload = function()
{
if( !vegas )
{
throw new Error( "The VEGAS library is not found." ) ;
}
// ----- imports
var global = vegas.global ; // jshint ignore:line
var trace = vegas.trace ; // jshint ignore:line
var core = vegas.core ; // jshint ignore:line
var system = vegas.system ; // jshint ignore:line
var Tween = system.transitions.Tween ;
// ----- behaviors
var change = function( tween )
{
trace( 'progress ' + core.dump(tween.target) ) ;
render() ;
}
var finish = function()
{
trace( 'finish' ) ;
// tween.duration = 120 ;
// tween.from = null ;
// tween.to = tween.to === to ? from : to ;
// tween.run() ;
}
var start = function()
{
trace( 'start' ) ;
}
// ----- initialize
var canvas = document.getElementById('canvas') ;
var context = canvas.getContext('2d');
canvas.width = 800;
canvas.height = 600;
var color = '#FF0000' ;
var radius = 25;
var from = { x : 100 , y : 100 } ;
var to = { x : 500 , y : 400 } ;
var target = { x : 0 , y : 0 } ;
var easings = null ;
easings = { x : core.easings.backOut , y : core.easings.sineOut } ;
var tween = new Tween
({
auto : false,
duration : 48 ,
useSeconds : false ,
easing : core.easings.backOut,
easings : easings,
from : from ,
target : target ,
to : to
}) ;
//tween.easing = core.easings.cubicOut ;
//tween.easing = core.easings.elasticOut ;
//tween.easing = core.easings.sineOut ;
// tween.fps = 60 ; // use an internal Timer instance or a FrameTimer instance if fps is NaN
tween.looping = true ;
tween.finishIt.connect( finish ) ;
tween.changeIt.connect( change ) ;
tween.startIt.connect( start ) ;
// ----- render
var render = function()
{
var width = canvas.width ;
var height = canvas.height ;
context.clearRect(0, 0, width, height);
context.fillStyle = '#333333' ;
context.fillRect(0, 0, width, height );
context.beginPath();
context.arc( target.x, target.y, radius, 0, Math.PI * 2, false );
context.closePath();
context.fillStyle = color ;
context.fill();
}
render() ;
tween.run() ;
}
Classes
- Motion
- Transition
- Tween
- The Tween class lets you use to move, resize, and fade visual elements easily on your applications.
- TweenUnit
- The TweenUnit class interpolate in time a value between
0and1.