new FrameTimer()
A FrameTimer let you run code on a specified time sequence and use the requestAnimationFrame
method.
A FrameTimer let you run code on a specified time sequence and use the requestAnimationFrame
method.
- See:
-
- requestAnimationFrame for further information.
Example
var finish = function( action ) { trace( action + " finish" ) ; } var resume = function( action ) { trace( action + " resume" ) ; } var start = function( action ) { trace( action + " start" ) ; } var stop = function( action ) { trace( action + " stop" ) ; } var progress = function( action ) { trace( action + " progress" ) ; if( count++ === 100 ) { action.stop() ; } } var count = 0 ; var action = new system.process.FrameTimer() ; action.finishIt.connect( finish ) ; action.progressIt.connect( progress ) ; action.resumeIt.connect( resume ) ; action.startIt.connect( start ) ; action.stopIt.connect( stop ) ; action.run() ;
Extends
Members
-
<constant> changeIt :system.signals.Signal
-
The signal emit when the task is changed.
Type:
- Inherited From:
-
<constant> clearIt :system.signals.Signal
-
The signal emit when the task is cleared.
Type:
- Inherited From:
-
deltaTime :number
-
Scalar time value from last frame to this frame. This value is capped by setting minFPS and is scaled with "speed".
Type:
- number
- Default Value:
-
- 1
-
elapsedMS :number
-
Time elapsed in milliseconds from last frame to this frame. Opposed to what the scalar
FrameTimer#deltaTime
is based, this value is neither capped nor scaled. If the platform supports DOMHighResTimeStamp, this value will have a precision of 1 µs.Type:
- number
- Default Value:
-
- 1 / FPMS
-
<constant> finishIt :system.signals.Signal
-
This signal emit when the action is finished.
Type:
- Inherited From:
-
<readonly> fps
-
The frames per second at which this timer is running. The default is approximately 60 in most modern browsers. Note: This does not factor in the value of
FrameTimer#speed
, which is specific to scalingFrameTimer#deltaTime
. -
<constant> infoIt :system.signals.Signal
-
The signal emit when the task emit a message.
Type:
- Inherited From:
-
lastTime :number
-
The last time the next method was invoked. This value is also reset internally outside of invoking update, but only when a new animation frame is requested. If the platform supports DOMHighResTimeStamp, this value will have a precision of 1 µs.
Type:
- number
- Default Value:
-
- 0
-
looping :boolean
-
The flag to determinate if the task must be looped.
Type:
- boolean
- Inherited From:
- Default Value:
-
- false
-
<constant> loopIt :system.signals.Signal
-
The signal emit when the task is looped.
Type:
- Inherited From:
-
minFPS :number
-
Manages the maximum amount of milliseconds allowed to elapse between invoking
FrameTimer#next
. This value is used to capFrameTimer#deltaTime
, but does not effect the measured value ofFrameTimer#fps
. When setting this property it is clamped to a value between0
andFPMS * 1000
.Type:
- number
-
<constant> pauseIt :system.signals.Signal
-
The signal emit when the task is paused.
Type:
- Inherited From:
-
<readonly> phase :string
-
Indicates the current phase.
Type:
- string
- Inherited From:
- See:
-
<constant> progressIt :system.signals.Signal
-
The signal emit when the task is in progress.
Type:
- Inherited From:
-
<constant> resumeIt :system.signals.Signal
-
The signal emit when the task is resumed.
Type:
- Inherited From:
-
<readonly> running :boolean
-
Indicates action is running.
Type:
- boolean
- Inherited From:
-
speed :number
-
Factor of current deltaTime.
Type:
- number
- Default Value:
-
- 1
Example
var timer = new FrameTimer() ; timer.speed = 2;
-
<constant> startIt :system.signals.Signal
-
This signal emit when the action is started.
Type:
- Inherited From:
-
<constant> stopIt :system.signals.Signal
-
This signal emit when the task is stopped.
Type:
- Inherited From:
-
<readonly> stopped
-
Indicates true if the timer is stopped.
-
<constant> timeoutIt :system.signals.Signal
-
The signal emit when the task is out of time.
Type:
- Inherited From:
Methods
-
clone()
-
Returns a shallow copy of this object.
- Overrides:
Returns:
a shallow copy of this object.
-
isLocked()
-
Returns
true
if the object is locked.- Inherited From:
- Implements:
Returns:
true
if the object is locked. -
lock()
-
Locks the object.
- Inherited From:
- Implements:
-
notifyChanged()
-
Notify when the process is changed.
- Inherited From:
-
notifyCleared()
-
Notify when the process is cleared.
- Inherited From:
-
notifyFinished()
-
Notify when the process is finished.
- Inherited From:
-
notifyInfo()
-
Notify a specific information when the process is changed.
- Inherited From:
-
notifyLooped()
-
Notify when the process is looped.
- Inherited From:
-
notifyPaused()
-
Notify when the process is paused.
- Inherited From:
-
notifyProgress()
-
Notify when the process is progress.
- Inherited From:
-
notifyResumed()
-
Notify when the process is resumed.
- Inherited From:
-
notifyStarted()
-
Notify when the process is started.
- Inherited From:
-
notifyStopped()
-
Notify when the process is stopped.
- Inherited From:
-
notifyTimeout()
-
Notify when the process is out of time.
- Inherited From:
-
reset()
-
Reset the timer and stop it before if it's running.
- Overrides:
-
resume()
-
Restarts the timer. The timer is
stopped
, and then started.- Overrides:
-
run()
-
Run the timer.
- Overrides:
-
start()
-
Starts the task.
- Inherited From:
- Implements:
-
stop()
-
Stops the timer.
- Overrides:
-
toString()
-
Returns the string representation of this instance.
Returns:
the string representation of this instance.
-
unlock()
-
Unlocks the object.
- Inherited From:
- Implements: