new Do()
A simple command to do something.
A simple command to do something. Very usefull to test something in a complex process.
Example
var action = new system.process.Do() ; action.something = function() { trace( "do something" ) ; } var finish = function( action ) { var message = "finish: " + action.toString() ; trace( message ) ; }; var start = function( action ) { var message = "start: " + action.toString() ; trace( message ) ; }; action.finishIt.connect(finish) ; action.startIt.connect(start) ; action.run() ;
Extends
Members
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<constant> finishIt :system.signals.Signal
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This signal emit when the action is finished.
Type:
- Inherited From:
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<readonly> phase :string
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Indicates the current phase.
Type:
- string
- Inherited From:
- See:
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<readonly> running :boolean
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Indicates action is running.
Type:
- boolean
- Inherited From:
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<constant> startIt :system.signals.Signal
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This signal emit when the action is started.
Type:
- Inherited From:
Methods
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clone()
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Creates a copy of the object.
- Overrides:
Returns:
a shallow copy of this object.
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isLocked()
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Returns
true
if the object is locked.- Inherited From:
- Implements:
Returns:
true
if the object is locked. -
lock()
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Locks the object.
- Inherited From:
- Implements:
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notifyFinished()
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Notify when the process is finished.
- Inherited From:
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notifyStarted()
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Notify when the process is started.
- Inherited From:
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run()
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Run the command.
- Inherited From:
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something()
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Do something in this method (override it).
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unlock()
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Unlocks the object.
- Inherited From:
- Implements: