new Unlock()
Invoked to unlock a specific Lockable
object.
Invoked this action to unlock a specific Lockable
object.
Example
var chain = new system.process.Chain() ; var unlock = new system.process.Unlock( chain ) ; chain.lock() ; unlock.run() ; trace( chain.isLocked() ) ;
Extends
Members
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<constant> finishIt :system.signals.Signal
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This signal emit when the action is finished.
Type:
- Inherited From:
- Overrides:
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<readonly> phase :string
-
Indicates the current phase.
Type:
- string
- Inherited From:
- Overrides:
- See:
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<readonly> running :boolean
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Indicates action is running.
Type:
- boolean
- Inherited From:
- Overrides:
-
<constant> startIt :system.signals.Signal
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This signal emit when the action is started.
Type:
- Inherited From:
- Overrides:
Methods
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clone()
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Creates a copy of the object.
- Overrides:
Returns:
a shallow copy of this object.
-
isLocked()
-
Returns
true
if the object is locked.- Inherited From:
- Overrides:
- Implements:
Returns:
true
if the object is locked. -
lock()
-
Locks the object.
- Inherited From:
- Overrides:
- Implements:
-
notifyFinished()
-
Notify when the process is finished.
- Inherited From:
- Overrides:
-
notifyStarted()
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Notify when the process is started.
- Inherited From:
- Overrides:
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run()
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Run the process.
- Overrides:
-
unlock()
-
Unlocks the object.
- Inherited From:
- Overrides:
- Implements: